Ludum Dare entry, but I'll take a year to write it.
I'm going to participate the the Ludum Dare October Challenge. Unfortunately I have just 3 hours per week for game development. I don't think there's any chance of meeting the end of the month (12 hours dev), so I'm giving myself a year (150 hours).
The game will be called Anastom, pronounced anAStom, as I have the domain and am not currently using it for anything.
It has the following design constraints:
- It must be fun.
- It must be playable within two seconds of typing www.anastom.com
- It must work in 80% of browsers (no WebGL, but 2D Canvas OK).
- It must be massively multiplayer.
I have the following ideas:
- Visibility like Roguelikes.
- 2D side scrolling platformer, but not 'twitchy'.
- Puzzles, like Castle Quest (BBC Micro).
- Solo Instances for some areas, and Group Instances for others.
- Mixture of Randomly Generated Maps and Set Pieces.
- Old-school pixellated graphics, maybe 3x or 4x upscaled. (Quicker to design.)
Platform:
- Client: JavaScript, with Canvas and Socket.IO.
- Server: NodeJS (JavaScript) with Socket.IO and MySQL.
I'll blog on progress each and every Friday, to keep my motivation up.
Lets see how I do...
Posted on 30 September 2011.